![]() This will slightly reduce the number of generated POIs but seems more realistic as there shouldn't be any standing buildings in the blast area. If you use this option, also select the option "no POIs in biome burned and wasteland" down below to prevent POIs from being placed in these cratered areas. It resembles areas that may have been "nuked". This adds patches of burnt forest and some round craters that are wasteland. So I'm going to create a map using the option Add Burnt Forest and Wasteland. I recently installed a modlet called HDHQ Biome Particles by Dust2Death which adds in rising smoke in the burnt forest, falling leaves in the pine forest, and green radiated fog in the wasteland area, using only XML tweaks, which really adds to immersion (great job D2D). You could use this setting and still find a lot of coal in underground deposits or POIs that have burnt structures. This doesn't have as much of the end of the world vibe as using Add Wasteland and Burnt Forest so again mostly preference. This will use forest, desert and mountain biome but no wasteland or burnt forest. This results in some flat and some rolling hills. Using default results in some weird pointy mounds and holes in the ground on the terrain.įlatland style = default. But that's the beauty of Nitogen, you can tweak it to whatever RPG landscape you want to play in. I personally like mountains and desert to enhance the landscape, not dominate it. The mountains may be linked in a mountain range or separate, the same with the desert depending on each maps final outcome. Something like F9, M4, D2, R1 Rn0 will provide a lot of open flat land for cities with some mountains and patches of desert. ![]() So I leave Landscape set to Balanced and then manually adjust the sliders. So if you select no mountains then the mountains slider will drop to 0. Landscape = Selecting one of these options will preset the sliders over on the right side. I'll list what I use as a base line as it seems to generate fairly random distributed maps that seem a lot more lifelike than vanilla. And the outcome largely depends on your preferences. That encourages you to invest into Grease Monkey to build the motorized vehicles.Īs you've noticed Nitrogen provides a lot of terrain tweaks though the various drop down lists. I use the default 8K map size which has a lot of open space even with the 6 cities, towns and POIs. Also what kind of city grid, though I don't believe this makes a huge difference anyway, thanks for your help along with everyone else, this will be my last question, at least I hope before the server is up. What kind of terrain is best for a 6K map and whats the best for a 8k. I usually opt for cities spread out around the map but far enough apart to require a motor vehicle to visit regularly. That's why you gen several ujtil you find a layout you like. Some iterations may result in all cities being on one side of the map or all clumped together. I usually generate 5 Nitrogen maps with the same settings and pick the layout I like best. There are more than enough places to explore to keep you busy for a long time. That will result in about 10 spread out around the big cities. ![]() Using these settings will create 6 large cities spread out with towns, farms, and misc POIs scattered in between. You dont need everything set to max to create a nice map. Towns and farms to default, everything else to few.
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